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18 Wheels of Steel: Extreme Trucker

Posted on 12 November 2009 by Pyro

Description: You ‘da Boss! Move it better and faster while staying alive. Build your reputation and your empire in the far corners of the world as you haul across the most extreme conditions and loads. Grab the wheel and hop in – is your heart pounding yet?

ERSB Rating of  EVERYONE for 18 Wheels of Steel: Extreme Trucker

Download Free Game Demo File Size: 367 M

System Requirements:

  • Windows Vista / XP
  • Processor: Pentium 4 1.4 GHz
  • DirectX 9.0c
  • 256 MB RAM
  • Free hard drive space: 540 MB
  • Video Card: 3D Accelerator with Hardware T&L and Pixel Shading 64MB Directx 9.0c
  • 16-bits Sound Card
  • Mouse
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Call of Duty: Modern Warfare 2: Spec Ops Hands-on

Posted on 09 November 2009 by Pyro

Infinity Ward’s latest Call of Duty offering is debuting an all-new gameplay experience with Special Ops mode. Based on co-op centric, arcade-inspired challenges, Spec Ops mode is broken up into five tiers of missions, each allowing for up to three stars based on difficulty. Players can jump into Spec Ops from the main menu at any time — it’s completely independent from multiplayer or the main campaign mode — and begin earning stars to unlock the next tier of missions, starting with Alpha, and moving to Bravo, Charlie, Delta, and Echo. All in all there are 23 challenges to check out (a few of which are co-op only), for a starting total of 69 stars in all.

Most missions can be taken on solo (we don’t recommend it), but every mission in the bunch supports two player via either split-screen or online on Xbox Live or PSN. PC players don’t have split screen for obvious reasons, but can connect via online as expected. The possibility for expansion in the mode via additional downloadable content has been hinted at by developer Infinity Ward, but with nearly two dozen missions on day one, Spec Ops mode is going to dominate more of your time than you may expect. Then you can prepare for a second round of addiction to Spec Ops when a promised game update releases post-launch which will add online leaderboards.

We’ve had a chance to show off some very limited footage of Spec Ops in action, showcasing three levels during a gigantic hands-on article about a month back, but as a final hurrah before Modern Warfare 2′s release in just a few short days, Activision has hooked us up with an exclusive look into one more mission.

Bomb Squad is set within the Favela locale, inspired by the shanty towns of Rio de Janeiro. Players will take a quick run through a similar marketplace within single player mode, but for Bombing Run Infinity Ward combined the bomb defusal concepts found in multiplayer game types like Sabatoge and Search & Destroy with a co-op, time-based challenge. Each level of difficulty — regular, hardened, and veteran — will yield varying challenges in enemy AI, and also an increasingly tight timeframe for you to work your magic.

The level begins with both players donning akimbo glock 18′s, but there are plenty of weapons to pick up along the way as well including a small set of arms directly available from the outset. Laying on the ground when the mission begins are two sets of thumpers, AA12 shotguns with a heartbeat sensor, P90 w/Red Dot sights, and a set of M240 machine guns. You can swap out weapons right off the bat, or leave the stash for a mid-challenge return trip. I personally stuck with the akimbo G18′s, but would swap out for the P90 when the time was right.

Bomb Squad includes three main bomb sites, each guarded by an opposing terrorist force. Most players will kick the mission off by making their way to point one, located on the Southeast side of the map, but from there have a few different options for the following two sites. The first bomb is located deep within a dead end market street filled with chicken cages, plenty of rooftop overwatches, and a steady stream of ground soldiers.

Remember Rio? You’ll be back there again for a little Bomb Squad in Special Ops mode.


After clearing out the area and defusing the first bomb, players will need to make a quick sprint back up through the spawn and make a tactical decision for the final two points. The middle route will take the team down a main street filled with even more rooftop battles and very little cover. The far defuse area is more enclosed, located within a small storefront donning a makeshift basketball hoop, some high grass, any tiny main square. The team can either opt to break off and tackle one spot each, or continue on as a team.

In our time with the game we’ve found more success moving down the middle street as a team, capturing point two, and then moving to the last area all at once, or even using a side alley to flank the final bomb site. Since you can pick up downed teammates if you’re within direct proximity of them, splitting up is a fairly dangerous tactic, though it’ll reward you with a quicker overall time. Still, it’s a whole lot safer moving through the crowded streets as a group, and while you’re shoving your face into a laptop to defuse a bomb you’ll feel far more comfortable knowing someone is watching your back. Running in blind and hoping for the best may work on regular difficulty, but if you’re looking to collect two or three stars via hardened or veteran difficulties you’ll need a partner, and you’ll need to work together.

If you haven’t already, be sure to check out our footage unveil for Bomb Squad, showcasing a side-by-side look into cross-system online co-op. It’s intense to say the least.

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Warzone 2100 v2.2.4

Posted on 06 November 2009 by Pyro

Warzone 2100 is a 3D real-time strategy game, developed by Pumpkin Studios (Archived website) and published by Eidos-Interactive. In late 2004 Warzone was released by its copyright holders, Eidos-Interactive, to the public under the GNU General Public License and the Warzone 2100 Resurrection Project was born.

Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method.

What’s New in version 2.2.4:

General:

  • Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see. (r8177)
  • Fix: Improved error handling in some cases – try to avoid crashing (ticket:962)
  • Fix: Bug in map renderer that would cause non-power of two maps to display wrongly. (r8208)
  • Fix: Added support for ATI-specific two-sided stencil extension. Will decrease CPU usage on ATI cards. (r8185)
  • Fix: Correctly handle savegame names (ticket:981, r8227, r8246)

Campaign:

  • Fix: Improve anti-air and make it more like the original by making AA shots homing like in skirmish (r8258)

Multiplayer:

  • Change: Data integrity check is added. This will break network connectivity with 2.2.3. (r8205, ticket:961)
  • Balancing – skirmish (r8262):
  • Most projectiles 1.5x faster to reduce sync problems
  • Mini-Rocket Artillery renamed Mini-Rocket Array
  • MRL Emplacement renamed Mini-Rocket Battery
  • Angel Missile renamed Seraph Missile Array
  • Angel Missile Battery renamed Short-Range Missile Battery
  • Hurricane splash increased 10 -> 30
  • Cyclone splash increased 40 -> 60
  • Whirlwind splash increased 30 -> 50
  • Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
  • Stormbringer damage increased 140 -> 180
  • All lasers now have 80%-80% accuracy
  • Plasmite Bomb weight increased 8000 -> 12000
  • Mini-pod can hit air targets
  • Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
  • Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
  • Artillery to hover multiplier decreased from 110% to 100%
  • Artillery to tracks multiplier decreased from 65% to 50%
  • Artillery to half-tracks multiplier decreased from 80% to 70%
  • Artillery to wheels multiplier decreased from 95% to 90%
  • Anti-tank to hover multiplier decreased from 100% to 90%
  • AP to hard multiplier increased from 45% to 50%
  • Seraph Missile Array range increased from 5-11 to 5-14
  • Command Center must be built before MG tower can be researched
  • Truck HP decreased 50 -> 25
  • Truck weight increased 600 -> 800
  • Inferno bunker research price 150 -> 125
  • Plasmite bunker research price 150 -> 125
  • Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6

Homepage: http://wz2100.net/
Download: warzone2100-2.2.4.exe
File Size: 47.83MB

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Acronis True Image Profesional 2009

Posted on 27 October 2009 by admin

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Publisher’s description of Acronis True Image Profesional

From Acronis:

This cutting-edge backup software allows you to make a backup of your PC with the OS and apps.
The brand-new Acronis True Image 2009 is the solution youve been waiting for.
In case of a system crash you’ll be able to restore your hard disk and particular files in minutes. Your docs,
music, photos, Outlook e-mails just all your data and configurations will be recovered. No reinstallations,
only a few mouse clicks and there you are up and running again. With ATI 2009, data loss is no threat anymore.
A new One-click protection feature enables you to run backups automatically or with just one click after you once decide what,
where and when to back up. Another notable innovation is an Auto backup
based on destination availability which works jointly with existing scheduling.

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Red Faction Guerrilla

Posted on 27 October 2009 by admin

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screen:
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Soul of the Ultimate Nation (2009/ENG)

Posted on 27 October 2009 by admin

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Online multiplayer RPG .Eto an epic medieval tale of a magical world with wise emperors, powerful armies, powerful wizards and annoying monsters
Title: Soul of the Ultimate Nation
Released: 2009
Genre: MMORPG
Developer: Webzen
Language: English
Platform: PC
Tablet: Not required
Size: 1.8 Gb .

Game features:
Players are waiting for the exciting battle, full of dynamics and stunning effects. Fights like “Player vs. Faction “(” Player vs. faction) and “Faction vs. Faction “(” faction against faction “) bring to the game atmosphere” hack and slash “, ie cruel, bloody battles. During a large-scale actions such as the siege, a group of players will fight with each other on a few selected fields (each of which generally can be present in approximately 20-40 characters), and, the tide of battle in each of these fields will directly affect the course of the battle of the other fields.

System requirements:
P4 1.8
512 RAM
GeForce TI4200 or ATI RADEON 9200 (128 MB Video memory)
DirectX DirectX 9.0c
Operating System: Windows
Browser: Internet Explorer or Firefox

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Resident Evil 5

Posted on 27 October 2009 by admin

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About the game
Released: 2009
Genre: Action (Shooter) / 3D / 3rd Person
Developer: Capcom
Publisher: Capcom
Platform: PC
Released date September 15, 2009

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Commandos: Beyond the Call of Duty

Posted on 27 October 2009 by admin

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Following the success of Commandos: Behind Enemy Lines, Pyro Studios and Eidos Interactive created a smaller–and far more challenging–version of the same game with a few tweaks and improvements. Though Commandos: Beyond the Call of Duty appears on the surface to be an expansion pack, it doesn’t require its predecessor to function; Commandos: BCD is a stand-alone product. Commandos: BCD’s gameplay follows the same style as its predecessor. Though classified as a real-time strategy game, Commandos: BCD foregoes the use of resource collectors, buildings, and unit creation–elements seen in games like Command and Conquer and StarCraft. Instead, players assume control of one to six distinctive commandos, such as the marksman Duke and the explosives expert Inferno, and use them collectively to solve puzzle-like combat and stealth situations. Completing the game’s eight World War II-based missions requires specialized use of each of the six commandos as well as making the most out of limited ammunition against typically overwhelming odds. Though the units, both friendly and enemy, are rather small, they’re easily distinguishable against the lush, detailed environments. The interface, mostly unchanged from the first game, remains intuitive. When you’ve completed the relatively brief single-player campaign, you can team up with others through both local area network and Internet play via Eidos’s Web site.
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